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Remi Maiko Roise animation wip

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patreon nominated and voted animation


UMAA topdown doggy animation wip

Remi solo animation wip

Arielle 3p animation wip

Remi Bri animation wip

Maiko Group 4p animation wip

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Patreon nominated and voted animation

Amp x Agent side animation wip

Amp x Agent defeated animation wip


MMD: All That She Wants (wip)

ARIA Project: Tiffany

ARIA Project: Bri

ARIA Project: Jeo

ARIA Project: Group

All about Khalei

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I wanted to finally make a post all about Khalei in the JLCK lore (Umichan/ARIA/Semitix/etc).
I tried to describe things in order so things will (hopefully) make sense as you read from top to bottom.


Khalei
Khalei is a small particle of energy in the universe all my stuff takes place in.
These small particles can have all kinds of different properties and react differently to different things.
These differences cause the particles to radiate different colors based on those properties.

a fun fact about Khalei in this universe:
the Sun is a massive amount of superheated red khalei particles.


Khalei Crystals
Khalei is normally in particle form, but it can also be crystallized to store the energy for later use.
Finding natural Khalei crystal is extremely rare.
making khalei crystals is a extremely complicated process that takes several months of refining.

a fun fact about Khalei Crystals in this universe:
Maiko’s hairpin holds a natural purple khalei crystal that came from a different dimension.


Cia
Cia is an anomaly that happens when there is a manifestation of massive quantities of Khalei causing that khalei to become concious.
Those who claim to have seen a Cia say it appears to have similar features to a female.
They are fantasised to be servants of an ancient goddess that created the universe with Khalei.

A Cia distorts time and space around it making it nearly impossible to time travel back to that point in time. This is not noticeable by the eye but can be measured.

Cia, even when created remain dormant and can become attached to that host and forever change that person.
The cia’s Khalei mostly protects the host from negative effects of harmful Khalei

similar how a cia becomes created, a massive quantity of Khalei can cause a Cia to no longer exist.
this will cause the dormant Cia to awaken briefly before this happens.
An awakened Cia will assess the situation the host is in and take some action before ceasing to exist.

A Cia that ceases to exist can be recreated the same way.
however abusing this causes the cia to permanently not exist.

Cia can also becomes partially awakened granting boons to the host from a dormant state.
This can be seen physically through temporary changes in the host.

a fun fact about Cia in this universe:
Maiko has a dormant Cia within her.


Khalei Infusion
Khalei Infusion makes a person more susceptible to Khalei particles, making it much easier to absorb them into the body through the skin through Khaleikinesis, manual injection of particles via a generator, or from colliding into them.

Once absorbed into the skin different kinds of Khalei have different possible effects on the body.
tweaking the Infusion process will cause the Khalei to reliably react a certain way.

people that have high levels of infusion will collect khalei particles uncontrollably and unconsciously from all sources including the space around them.
when too much khalei is stored into the body it weakens the person usually causing them to faint or black out, even possibly die of storage levels are too high.

a storage overflow of Khalei can be forcibly ejected from the body through ejaculation if the stimulation is high enough.

a fun fact about Khalei Infusion in this universe:
Jeo has extremely high levels of Khalei infusion


Khaleikinesis
Khaleikinesis is being able to control khalei with the mind.

This takes an intense amount of practice and study. Some minds are more adept to it than others.
Khaleikinesis allows the user to move khalei mentally so it effects and/or targets only specific things.

Khaleikinesis can be learned more easily through specific brain khalei infusion processes.

a fun fact about Khaleikinesis in this universe:
with enough khalei stored in the body from infusion, a person can fly by manipulating and moving the khalei in the body through Khaleikinesis.


Khalei effects
The below describes Khalei and lists some effects each kind has.

Yellow
Yellow Khalei is known as sensory Khalei. It effects the senses, allowing for better vision, smell, reaction time, hand eye coordination, etc.

It is the easiest Khalei to find and and to create manually

Like all Khalei, it is energy at its core function and is mostly used to power the standard machinery and weapons at GemCo.

if yellow particles are absorbed into the brain, it will copy a person’s thoughts and snapshots of past memories. A person specializing in yellow Khaleikinesis can adsorb those particles into their own brain allowing them to see those thoughts and memories.

a Cia can take the khalei absorbed into the brain and manifest that in physical form referencing the dna structure of the host making it conscious.

a fun fact about Yellow Khalei in this universe:
Yellow Khalei is used in GemCo standard issue goggle to enhance the agents visual capabilities.

Blue
Blue Khalei is known as striker Khalei. It has the most disruptive explosive potential while still being safe to the user.

Blue khalei has a tendency to transfer to a physically impacted object and violently erupt after the transfer.

Blue khalei is the easiest khalei to condense but the hardest to crystallize.
it has a tenancy to remain in a condensed energy state making it great for destructive laser and pulse weapons.

a fun fact about Blue Khalei in this universe:
Blue Khalei’s transfer and explode capabilities allow users punch and destroy objects a person would normally break their arm punching.

Green
Green Khalei is known as the defender Khalei. When absorbed it can make muscle groups more dense, nullify active pain nerves, and even repair muscle groups and wounds.

green khalei is the worst for laser weapons since it has a tendency to scatter out making a wall like structure

when projected forward at high speeds it has a tendency to gradually stop its own momentum while it spreads out.

however these tendencies are great for creating barriers and shields.

these shields can be further shaped and strengthened via machinery and/or Khaleikinesis

a fun fact about Green Khalei in this universe:
Even though Green Khalei’s stops and spreads out when projected forward. it is good for close burst shotgun type weapons.

Red
Red Khalei is known as enhancement type Khalei.

When absorbed this Khalei enhances reflexes, reduces muscle fatigue, and increases the speed of the users body.

Red khalei is great for long range weapons because it can travel the fastest and has tendency to remain very densely compacted over long distances.

it is rumored that red khalei can intensify a persons libido, but this is false.

a fun fact about Red Khalei in this universe:
a master at red khalei can move to so quickly they can seem to disappear instantly, become a blur, and/or seem to appear in multiple places at once.

Purple
Purple Khalei is known as saboteur Khalei.

This kahlei when absorbed tends to damage the body.

It can cause blindness, severe erosion of skin tissue and vital organs, a loss of the ability move limbs, a severe loss of memory, and more.

This khalei also has a tendency to damage machinery it is used in.

Purple khalei explodes even more violently then blue khalei when disrupted.

measures need to be taken to prevent self-inflicted harm and/or death when using purple khalei.

Fantasied rumors say that the ancient goddess never created purple khalei. it was created by a evil opposing force

due to Purple khalei’s lethal nature, purple khalei is forbidden at GemCo. Only a handful of scientists are allowed to experiment with it in hope that it can become more safe to use at some point.

Purple Khalei can also completely cancel out a moving objects kinetic energy.

This type of khalei is the most difficult to absorb into the skin naturally so very small amounts of purple particles are harmless.

fun facts about Purple Khalei in this universe:
the B.R.I. Project goal was to create a person that can utilize purple Khalei.
Bri uses a intense about of Khaleikinesis to prevent that khalei from harming herself or the wrong targets.
bri controls her spaceship with Khaleikinesis.

Phil has multiple bandages and severe wounds caused by experimenting with purple Khalei.

Maiko’s dormant Cia mostly protects her from her saboteur Khalei crystal.

Khalei elemental effects
Yellow –
can take on electrical effects similar to electricity.
yellow Khaleikinesis is a needed skill to manipulate lighting and electricity.

Blue –
super cooled blue khalei can disrupt into effects similar to ice, and less chilled into water.
blue Khaleikinesis is a needed skill to manipulate water and ice

Green –
not allowing green particles to wall by use of Khaleikinesis, will take on effects similar to wind.
super cooled green khalei will take on effects similar to rock.
green Khaleikinesis is a needed skill to manipulate wind and rock

Red –
when heated it will have effects similar to fire.
red Khaleikinesis is a needed skill to manipulate fire

Rumored/Rare Khalei particles
Anti-Khalei particle
this a particle that can cancel out another khalei particles removing all of a particle’s effects.
some anti khalei particles have been found in people with high levels of testosterone and/or high high muscular viscosity.
But any efforts so far to extract that khalei by use of Khaleikinesis and khalei powered tools have failed.

Light particle.
light particles are said to be the opposite of purple khalei. allowing for miracles and restoration of life by restoring and reversing the effects of purple khalei.
Fantasised rumours say that the people of the ancient goddess used this khalei. And that some people living today are multi generational descendants of those people.

ARIA combat system remake in html5

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I am continuing to make aria prototypes off and on to see what might work best for the art recently created.
below is a remake of the flash aria game in html5 using construct 2

the combat will play like the flash game but some of the abilities will be updated listed below.
some of the passives I am already finished with.

Arielle
passive
buster – enemy nodes take stacking bonus damage for each repeated hit (finished)
power shot – lasers do not get destroyed when colliding with enemy lasers. (finished)
active
mega laser – destroys all enemy lasers and attack ships in play, destroys all shields, reduces all enemy node units counts by X , enemy ship(s) is unable to fire lasers for X seconds
erupt – currently targeted node loses all units and shield
recharge – reduce mega laser cooldown based on number of ally nodes

Phia
passive
rapid – shoot speed increase (finished)
pierce – lasers will travel through non-shielded nodes and damage other enemy nodes it collides with. (finished)
active
revolt – all enemy nodes loose units
seduce – capture a enemy node that has less than X units
missile – fire a high damage missile at currently targeted node. node will be unable to generate units for x seconds. this missile breaks shields.

Tiffany
passive
efficiency – units count in ally nodes increases 2x faster
shotgun – attacks all enemy nodes at once (finished)
active
shield – place a damage shield around all ally nodes
reserves – all ally nodes gain X units
fortress – (toggle) stops the ship from shooting lasers to make all shields recover shield strength.

Bri
passive
hex – enemy nodes gain units and half rate. enemy ship laser and attack ships speeds are halved.
degeneration – ally nodes take x damage when active abilities are used
active
disruption – all enemy nodes take X damage
weaken – enemy laser damage is reduced to 1 for X seconds.
disaster – destroy all enemy objects. enemy nodes takes damage based on the number of destroyed objects. ally nodes take x damage

below are current screenshots



here is a old screen shot from a old build of aria that this is based on

just like in the old aria flash game, I plan to have module/upgrades/etc come form of gatcha style crates. these will also contain outfits and items to help with the overall progression of the game.

there will be multiple levels and different difficulties for each level that will give you more resources. certain planet levels will also have stage hazards. for example the fire planet will have periodic heat waves that will destroy attack ships in route to a node. The asteroid area will have asteroids floating through that will block lasers. The enemy will also have unique ships that increase the difficulty of the battles.

I do want to have a overall storyline here but it will be mostly about the gameplay. Each player girl will have a story leading up to a sex scene that will unlock as you use and upgrade the character.


working through animation backlog

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A while ago I made a post talking about flash being obsolete in 2020. flash is what I have used to make old games such as UMCC, UMCH, ARIA and more.
I looked for more recent articles about this and everything seems to still be headed in that direction.
https://turbofuture.com/computers/The-End-of-Flash-in-2020-Converting-From-Flash-to-HTML5

Also for a while I had been using flash to make the monthly flash mini scenes.
These were basically the patreon monthly voted animation accompanied by a non-canon hentai scene to give the animation some context.

however with the flash issue present, I didn’t want to keep making more stuff in flash.

I have been learning construct 2 and 3 and tyranobuilder, and at this point I am pretty sure I can recreate a lot of the stuff I did in flash in construct 2.
tyranobuilder however is more a VN engine and easy for others to learn, so I decided to use this to not only remake the old mini stuff but to use this for the mini scenes going forward.
it’s important others can learn how to use it so I can divide the workload a bit.

the last few days I have been redoing all the animations done in the new art.

Kind of a big change I wanted to do was, instead of make a whole new game that contains a single mini scene each month. I wanted to have it where If the voted animations(s) fit with the context of existing mini scenes, or fits certain categories, I will simply add the scene or animation to a existing game. I’d imagine some of these “mini” scene games will grow quite large as various scenes are added.

for example, the game Two Scoops, right now only has one animation.
you may not even be able to see it because it’s made with flash.

Umichan: Two Scoops

I plan to have at 3 different animations in there this time around. with a bonus alt animation for a total of 4.
Two scoops will group together all the content about big vs little type stuff.
Characters that are about Kyle’s size or has small penises.

Another game will group all the futa stuff with Remi and possibly other futa characters added later.
Another will be for cafe scenes stuff.
And any more for whatever else.

some stuff might overlap two categories. in that case I’ll have to either decide what category it fits in best. Or i can have them in both game but slightly altered and with different context.

I also wanted to add in some animations from Sentoryu for people that didn’t like playing as Carl. I would either have the same scene or use the same/similar animation(s) but with different context this time around.

Possibly also have some from the rookie used in a similar way as bonus context.

New stuff for UMAA and other projects are still being made. What I am talking about here is a plan for publishing a big stash of animations that haven’t been placed into any game yet because of the flash issue.

below is a sample of animations planned for two scoops.

again that game will focus on skinny/smaller frame characters like Kyle and tobi and characters with small penises. Some characters have both.
I don’t plan to have a character like Tom here that has a huge body with a massive penis.

The maiko animation here is a alternate version of the Jeni animation using parts from other animations. I plan to explore that further moving forward.

animation backlog details

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Been busy grind but wanted to post a small update since it’s been a while.
this posts will adds details to the previous animation backlog post here:

working through animation backlog

like mentioned in the post, I am grinding trying to catch up on getting various animation into games since flash ending support set me back quite a bit.

I am done with the water balloon game (previously referred to as the swimming game) and done with making a new Two Scoops.

Right now I and working on putting all the futa stuff into one game also.

here are my plans, under the titles and descriptions listed are the existing mini flash stories that will be merged into a alternate story or more in the base game.
I also listed things that are not made yet, so even more will be added to stuff.
_____________________________________________________________________
base:
Umichan Splashing Surprise (waterballoon game)
vacation theme, yuri, with Lights Out inspired puzzle games.

mini-stories:
Empress tales
Busty Bickering
Small Favor
Candy x Guy
Maiko x Pattie x Riley
_____________________________________________________________________
base:
Umichan Two Scoops
Beach theme, thicc girls vs small penis/guy, guess the pattern minigame.

mini-stories:
Two Scoops
_____________________________________________________________________
base:
Umichan Futa Fantasy
Nurse theme, Futa, guess the pattern minigame.

mini-stories:
Futa Fantasy
Glory Hole
The Checkup
Remi x Maiko x Roise
_____________________________________________________________________
base:
Umichan Sentoryu
Cafe theme, multi, adventure.

mini-stories:
Stakeout
The Special
Stand-in
Interview
exhibit
visitation copulation
Introductory Intimacy?
Pattie x Stacy
Mira x Carl x Holly
Peach x Greel
Pattie x Luma x Jeni
_____________________________________________________________________
base:
The Rookie
Cafe theme, multi, adventure/ branching path.

mini-stories:
Luma x Lynn – (added to base game)
Yui story
Maiko x 3 dudes
_____________________________________________________________________
so once I finish Futa Fantasy base game, which I plan to today, I will have 4 base games done. (5 when the rookie get updated.)
All of the animations are done also which should help move things along quickly. However I also need to do a lot of character standing image edits for the dialogue parts.

Notice that Sentory already has quite a bit of animations in the game already, and listed to be getting a lot more. As mentioend in the previous post I expect all of these games to eventually contain tons of content.

ARIA Project bonus outfits

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I wanted to have various bonus outfits made for the ARIA game I was working on. I am still in the middle of finishing the combat system.

Bonus outfits are below:

See everything planned for combat here:

ARIA combat system remake in html5

Umichan Two Scoops

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Maiko has trouble selling ice-cream on the beach~

Umichan Futa Fantasy

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Maiko spends time with Remi learning medical skills and performing sexy experiments.

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